Starting out in my first jam


Freshly out of the create with code tutorials series, I wanted to try my new knowledge on a project. And as a complete beginner in the art of game development, I took part in the BlackthornProd GameJam #3. 

The final product was planned to be a small top-down adventure game in which the player would play as a mercenary looking for money, who was sent to kill monsters roaming in a village in ruin. The player could find some orphans that survived hidden in the village and by taking them with him would have to protect them. Doing so would reduce the money gained because the mercenary would take care of the kids. Once all missions done, the player would have found themselves years later, ambushed by a swarm of monster. At that moment the orphans that they took with them and protected, would have come to the rescue. 

The theme of "Less is more" was to be included in the game by getting less money when saving the kids but gaining something more at the end, a family. 

But oh boy, was I wrong when I started this project, thinking that the create with code series would have gave me the tools needed for this small project. luckily Google was my friend and helped me sort out many things, like a simple aggro radius or a basic animation with particles for the attacks trail. I lost so much time trying to code then scrapping the work and starting anew, because of my lack of understanding in Class, encapsulation and communication between scripts. In the end I learned a lots of things, and even more about what I am missing in knowledge for future projects.

I wasn't able to finish, the project look rough and the code is an absolute mess. But all in all, it was a really great experience. This devlog is a way for me to remind myself of the fun I had and the things I've learn during this week. This way, even if it was a failure on many points and that my stupid perfectionism try to demotivate me in the future, I will have this page to see the progress I've made.

Files

BlackthornJam_project1.zip Play in browser
Feb 06, 2021

Comments

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(+1)

Pretty good for a first go! You could get some gameplay out of allowing the player to deflect the projectiles, I wanted to hit them back at the red cubes.

(+1)

Thanks a lot for the feedback, I will keep it in mind for the next project.
At first I was planning to allow sword strike to break them. It's coded but didn't work and I didn't have the time to debug it.